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SpatioAR

A mobile AR puzzle game for training spatial skills of design students.

Game scene flow

Role: Researcher, Developer, Designer

Software: Unity (AR core), C#, Rhinoceros 3D, SPSS

Methods: Qualitative & quantitative analysis (open & close ended survey, Paired Samples t Test)

Time period: Feb 2020 - July 2022

SpatioAR is a mobile augmented reality game designed and developed during my Ph.D. to train students spatial skills. User studies concluded that the application helped accelerate their mental rotation skills, and the survey results indicated that it increased their motivation. An introduction of novelty is plausible to end with higher motivation; however, the period of the study being only four 4 weeks and for first-year university students is expected to preserve this aspect.

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The app consists of one training module and three puzzle modules with progressively more difficult levels. Eight types of questions were created for this game, including mental rotation, paper folding, and cross-section tasks.

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One of the biggest challenges I faced in completing this study was organizing students from different universities to take the Mental Rotation and Mental Cutting Tests (which set benchmarks) and play the game in a controlled environment. I had to find professors who would accept me to take up half of their lectures and convince students to take the experiment seriously. I learned a lot during this period, and I appreciate the help and guidance I received from my colleagues.

Development of question types DEMO game preparation Expert testing and feedback Developmen
Prototype testing example question
User testing
Prototype testing example question
WhatsApp Image 2021-12-21 at 23.43_edited.jpg

Initial user testing with the first prototype, with the participation of architecture students (n=10). 

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